Zombification

Robot car with 3D printed hand, Casted hand sticks
Photo printed papers (A3 x 7) with LCD displays,
Arduino / 2025

This is an early phase of the zombie research project, exploring how humans and zombies are related from the perspective of zombification. Zombification, one of the highlight scenes of the film in which humans are transformed into zombies, is also understood as dehumanization or depersonalization.



Zombie experience without dying:
These two art pieces enable viewers to experience interaction with and becoming zombies. Robot car with a zombie’s hand can walk with the audience (I Walked with Zombie (1943)), having a zombie-like shape hand and attacking people as zombies (Romero style zombies), and pretend a wired shape zombie hand with an interaction through webcam.

Zombies and digital:
The zombies’ counter-existence, ghosts possessing mental faculties, is compared to digital aspects, whereas zombies are substance-based. This comparison connects to my artistic theme of digital and analogue.
I experimented with printed photographs on paper with overlapping zombies and ghosts, as well as 3D and 2D. In these photographs, 3D polygon shapes look like 2D pixels. 3D printed hands are also cast into resin.

Zombies are dual: living and dead. They are often called ‘living dead’, ‘undead’, and ‘reanimated corpse’. They are also ‘depersonalized individuals’ and ‘dehumanized creatures’. I displayed these contradictory conditions digitally on the LCD displays and tried to contrast them with the photo-printed papers.

Photo by Grete Tuiken